Chipped paint on metal NEW QUESTION!
I am currently texturing a character for a FPS I am working on with some friends and I have hit a snag. The time has come for me to add the war-torn look - dirt, scratches, chips, etc - but I realized that doing chipped metal by hand on a 2096X2096 would take quite a while considering this is not the only texture I have to do. I tried looking for good tutorials, but all I could find was rusted metal tutorials rather than chipped painted metal.
To give you an idea of the effect I am going for you could look at the the shoulder pads on one of the characters in the new FPS game "Huxley".
http://xbox360media.ign.com/xbox360/ima ... 630434.jpg
When I look at it it seems like such a simple effect, but I can't seem to nail it.
The way I thought about doing it was as follows (it is kind of odd so try and stay with me)
1) Render clouds (for randomization)
2) Select the dark portions only (anything with lum below 150) of the clouds and delete
3) Blur what is left and set the blend mode to DISSOLVE (so as to convert the feathered edges into single pixels.
4) Flatten/rasterize that layer
- That layer will act as where the paint has chipped -
5) so I then inner shadow and bevel it and apply a dull metal texture to it.
The effect is not awful, but it does not look as realistic as I would like. If anyone knows a more effective way to get a chipped look please speak up.